Author: ziwenzhao

EDCI335-Post4

Interaction

​In the realm of culinary education for novices, the video “Learn How To Cook in Under 25 Minutes” serves as a foundational tool for those embarking on their cooking journey. This analysis explores the types of interactions the video fosters, proposes a post-viewing activity to reinforce learning, outlines a feedback mechanism, and addresses potential barriers to ensure an inclusive and effective learning experience.​

Type of Interaction

The video primarily facilitates learner-content interaction. It delivers step-by-step instructions on basic cooking techniques, allowing learners to engage directly with the material. This format encourages active participation as viewers can follow along, pausing and replaying sections to grasp concepts thoroughly.​

Post-Viewing Activity

To solidify the skills demonstrated, learners can undertake a practical cooking task: preparing a simple dish such as scrambled eggs with sautéed vegetables. This activity reinforces knife skills, heat control, and timing. Students can document their process through photos or a brief video, highlighting key steps and the final product. This not only aids in self-assessment but also allows for peer feedback.​

Feedback Mechanism

Learners can share their documented cooking experiences on a class forum or social media group dedicated to the course. Peers and instructors can provide constructive feedback, focusing on technique, presentation, and adherence to the recipe. Utilizing platforms like Padlet or a private Facebook group can streamline this process, fostering a supportive learning community.​

Addressing Potential Barriers

To ensure inclusivity, it’s crucial to consider potential barriers:​

  • Access to Ingredients and Equipment: Provide a list of alternative ingredients and suggest adaptable cooking methods to accommodate varying kitchen setups.​
  • Dietary Restrictions: Offer variations of the recipe to cater to different dietary needs, ensuring all learners can participate fully.​
  • Technological Constraints: Ensure the video is accessible on multiple devices and provide transcripts for those with limited internet bandwidth or hearing impairments.​

By proactively addressing these factors, educators can create an environment where all learners feel equipped and empowered to develop their cooking skills.

Comment:

Kate’s blog post on integrating the “Identify 11 Trees by the Bark (Easy Tips)” video into a tree identification project is insightful and well-structured. She effectively outlines how the video promotes learner-content interaction, encouraging students to observe bark characteristics and compare them with local species. Her proposed “Bark Scavenger Hunt” is a practical post-viewing activity that fosters both learner-learner and learner-content interactions. By having students share their findings on a platform like Padlet, she facilitates collaborative learning and peer feedback. Kate also thoughtfully addresses potential barriers by suggesting online resources for those without access to green spaces and emphasizing the importance of closed captions or transcripts for accessibility.​

To further enhance the learning experience, Kate might consider incorporating a reflective component where students discuss how their perceptions of local biodiversity have evolved through the activity. Additionally, providing a curated list of online resources for tree identification specific to British Columbia could further support students in their exploration.​

EDCI335-Post2

Workplace Mental Health: Interactive Learning Resource Blueprint

Overview

What is Workplace Mental Health? In simple terms, workplace mental health refers to the psychological well-being of employees in their professional environment. It encompasses how work conditions, demands, and culture affect individuals’ mental state, including stress levels, mood, and ability to function effectively. This topic has gained increasing attention as research shows mental health issues among workers are widespread and carry serious consequences. For example, the World Health Organization (WHO) reports that 15% of working-age adults worldwide had a mental disorder in 2019, and depression and anxiety result in an estimated 12 billion lost workdays each year – about $1 trillion in lost productivity annually​ who.int. A recent academic review by de Oliveira et al. (2023) further highlights the immense burden: the global economic cost of mental illness was $2.5 trillion in 2010 and is projected to rise to $6 trillion by 2030, largely due to productivity losses from absenteeism and presenteeism​ pmc.ncbi.nlm.nih.gov. On the positive side, that same review notes that workplaces which actively support employees’ mental health can reduce absenteeism/presenteeism and improve overall productivity​ pmc.ncbi.nlm.nih.gov. In short, mental health at work isn’t just a personal matter – it’s a pivotal public health and business concern.

Common Misconceptions: Despite its importance, there are still misconceptions and mistakes in how people think about mental health on the job. Two of the most common are:

  • “Leave your personal life at the door.” This outdated myth suggests employees should set aside their personal problems at work, as if we stop being human when we clock in. In reality, workers remain “multidimensional, social, and emotional humans” even on the job​mhanational.org. Expecting someone to ignore personal stress or mental health challenges at work is unrealistic – we carry our life experiences with us. Rejecting this myth means recognizing that supporting employees’ overall well-being (both personal and professional) is critical to a healthy workplace.
  • “Mental health at work is solely the employee’s responsibility.” Some assume that if someone is struggling, it’s a personal issue unrelated to the company. This is a mistake. In fact, “the number one mistake an employer can make is to ignore workplace mental health or assume it’s the workers’ sole responsibility”​mhanational.org. A mentally healthy workplace requires investment and action at all levels – leadership, management, and peers – not just individual willpower. Employers play a key role by creating a supportive culture, providing resources, and openly discussing mental well-being. The onus isn’t just on employees; organizations must actively participate in mental health efforts.

Why it Matters (Rationale): Prioritizing workplace mental health is not just about avoiding problems – it’s about fostering positive outcomes for both employees and the organization. From the employee perspective, good mental health at work means higher job satisfaction, better morale, and improved overall quality of life. From the business perspective, it translates to enhanced performance and retention. Healthy minds contribute to a healthy business. Research and official guidelines strongly support this: safe, supportive work environments can reduce stress and conflicts and improve staff retention, job performance, and productivity, whereas a lack of support at work undermines people’s ability to do their jobs and even leads to higher absenteeism​ who.int. In other words, caring for employees’ mental well-being isn’t just “nice to have” – it directly affects an organization’s success. Moreover, ignoring mental health can be costly: beyond the human toll, companies may face high turnover, low engagement, and lost productivity when workers are burned out or unwell. Recent surveys underscore the urgency of this issue: 76% of workers have experienced at least one mental health symptom in the past year, and 84% say their workplace contributed to a mental health challenge​ hhs.gov. Tellingly, 81% of employees now indicate they will seek employers that support mental health in the future​ hhs.gov. These figures show that employees increasingly value mental well-being on the job, and they expect employers to value it too. In summary, focusing on workplace mental health promotes employee well-being, which in turn drives better team cohesion, productivity, and innovation – a true win-win for people and organizations alike.

Learning Design Plan

Our learning design blueprint for this 1–2 hour interactive module centers on engaging learners with the most important concepts of workplace mental health and equipping them to apply this knowledge. We outline big ideas framed as essential questions, clear learning outcomes, and interactive activities that tie it all together:

Big Ideas & Essential Questions

  • Big Idea 1: Work conditions profoundly impact mental health. Essential Question: “What factors in a workplace environment influence employees’ mental well-being, and why do they matter?” This invites learners to explore how things like workload, support systems, communication, and workplace culture can either protect mental health or contribute to stress and burnout.
  • Big Idea 2: Supporting mental health benefits both employees and employers. Essential Question: “How can organizations and individuals work together to create a mentally healthy workplace, and what are the benefits?” This question leads learners to consider strategies for improving mental health at work (from personal self-care to organizational policies) and to examine the positive outcomes of those efforts for everyone involved.

Learning Outcomes

Aligned with the big ideas above, by the end of this module learners will be able to:

  1. Explain key concepts related to workplace mental health – including stress, burnout, and well-being – and identify factors in a work environment that affect an individual’s mental health (positively or negatively).
  2. Debunk common myths about mental health in professional settings and recognize mistakes organizations often make, explaining why a supportive approach is more effective (addressing Big Idea 1).
  3. Analyze scenarios or case studies of workplace mental health challenges to determine appropriate strategies for support or improvement (applying concepts to realistic situations).
  4. Propose evidence-based actions that both employees and employers can take to foster a mentally healthier workplace, and justify how these actions benefit individual well-being and organizational success (addressing Big Idea 2).
  5. Reflect on personal or observed experiences (optional, if applicable) to connect course content with real-world practice, demonstrating empathy and understanding of diverse mental health needs at work.

These outcomes ensure learners not only grasp theoretical knowledge but also can apply and communicate it – crucial for a topic that involves both understanding and action.

Learning Activities

To achieve the outcomes in an engaging way, the module incorporates a variety of interactive learning activities. Each activity is designed to encourage active participation, critical thinking, and practical application:

  • Case Study Analysis: Learners will work through a realistic workplace scenario involving an employee facing mental health challenges (for example, an employee returning to work after a mental health leave, or a team experiencing burnout due to high demands). They might read a short case or watch a brief video scenario, then discuss or write about what factors are affecting the employee’s mental health and how the manager and organization could respond. This activity helps ground abstract concepts in concrete situations and lets learners practice identifying problems and solutions. It directly supports outcome #3 by having learners analyze a scenario and outcome #4 by brainstorming supportive actions.
  • Role-Playing Exercise: In a live session or via an online forum, learners can participate in a role-play where one person acts as a manager and another as an employee discussing a mental health concern. For example, a manager might practice how to approach a team member who seems overwhelmed, or an employee might practice requesting mental health support/accommodations. Other learners can observe and provide feedback. This experiential activity builds empathy and communication skills – it allows learners to “step into the shoes” of different roles and consider perspectives of both employees and managers. Role playing reinforces outcomes #2 (by challenging myths – e.g., showing that open conversations are okay) and #4 (by modeling supportive interactions).
  • Discussion Forum (Peer Exchange): We will host an online discussion where learners respond to prompts such as “What does a mentally healthy workplace look like to you?” or “Share an example of a time when a work environment positively or negatively affected your mental well-being – what could have been done differently?”. Learners post their thoughts and respond to at least two peers. This forum encourages reflection and peer learning: by reading others’ experiences or ideas, participants gain broader insight into how mental health plays out in various contexts. The facilitator will guide the discussion to tie back to core concepts (like identifying risk factors or successful support strategies). This activity supports outcome #1 and #5, as learners articulate concepts in their own words and connect them to personal/professional experience, and it nurtures a sense of community support.
  • Interactive Quiz (Myth vs. Fact): A short quiz or polling activity will be used to address common misconceptions. For instance, we might present statements like “Mentally ill employees are less productive” or “Stress is just part of working life; you can’t do much about it” and ask learners to identify these as myth or fact, followed by an explanation of the correct answer. This can be done with live poll tools or an LMS quiz. It adds a fun, game-like element and ensures that key factual knowledge is checked. This aligns with outcome #2 by correcting misunderstandings and reinforcing accurate knowledge (with references to evidence from research or the module content).
  • Collaborative Action Plan (Small Group Activity): Learners will be divided into small teams (in class or in breakout rooms online) and given the task of developing a brief “Workplace Mental Health Action Plan.” They might be told to imagine they are consultants or a task force asked to improve mental well-being in a fictional company of 100 people, or they can use a real workplace one of them knows (anonymously). Using a shared document (e.g., Etherpad or Google Doc), each group will outline 3–5 recommendations for the organization to implement (e.g., introducing flexible work hours, manager training on mental health, an employee wellness survey, peer support programs, etc.). They must also note why each recommendation would help (tying to concepts learned, like reducing stigma, giving employees more control, improving work-life balance, etc.). After 20 minutes, groups report back in a plenary discussion or post their plans for others to read. This activity synthesizes learning and directly targets outcome #4 by having learners propose and justify concrete strategies. It’s also highly engaging and practical – by collaborating, learners can bounce ideas off each other and create a more robust plan than they might individually.

Throughout these activities, the tone is supportive and exploratory. Learners are encouraged to share ideas and learn from one another. The mix of case analysis, role-play, discussion, quizzing, and collaborative creation is designed to keep the 1–2 hour module dynamic. It ensures that learners not only receive information but also actively work with it, which helps deepen their understanding and retention of the topic.

Assessment Plan

Assessment in this module is built to align directly with the learning outcomes and to fairly evaluate both understanding and practical application. We use a combination of formative and summative assessments:

  • Knowledge Quiz: A short quiz (multiple-choice or true/false) will assess core concepts and myth-busting facts. For example, questions might ask about definitions (“What is presenteeism?”) or require identifying correct statements about workplace mental health (e.g., “Which of the following is a proven benefit of supporting mental health at work?”). This quiz ensures learners have grasped the fundamental knowledge (outcome #1 and #2). It would be low-stakes (formative) – perhaps taken at the midpoint or end of the module to let learners check their understanding.
  • Case Study Analysis (Assessment): Learners will submit a brief analysis of the case study discussed in the learning activity. This could be a short written response or presentation where they identify the key issues in the scenario and propose solutions. A rubric will evaluate their ability to apply concepts (Did they recognize relevant factors affecting mental health? Did they suggest appropriate supportive actions?). This directly measures outcome #3 and #4. For instance, if the case was about an employee dealing with excessive workload and anxiety, the learner’s analysis should pinpoint workload as a factor and might propose solutions like workload redistribution or offering counseling support – demonstrating their comprehension of course content in context.
  • Discussion Participation & Reflection: We will assess learners’ contributions to the discussion forum on mental health experiences and solutions. This is more of a qualitative assessment focusing on engagement: did the learner thoughtfully respond to the prompt and interact with peers? A simple rubric can give credit for making an initial post (with reference to course ideas or personal insight) and replying constructively to others (e.g., offering support, additional ideas, or respectful questions). Additionally, after the forum, learners will write a short reflection (perhaps 1-2 paragraphs) on what they learned from the discussion – for example, “What new perspective did you gain from a classmate’s story?” or “How did this discussion change your view on mental health at work?”. This reflection piece helps assess outcome #5 (connecting and reflecting) and reinforces learning by prompting self-analysis.
  • Final Action Plan Report: As a summative assessment, each learner (or the small groups, if we continue group work) will produce a concise Workplace Mental Health Action Plan document. This is the culmination of the collaborative activity described earlier, possibly expanded or refined individually. In about 2–3 pages, a learner will outline several recommendations for improving mental health in a workplace, explain the rationale behind each (why it would help, referencing concepts or evidence from the module), and anticipate any challenges in implementation. This final paper is an opportunity for learners to synthesize everything they’ve learned – it touches on identifying issues, proposing solutions, and articulating the benefits (covering outcomes #1, #2, and #4 thoroughly, and even #3 as they might reference scenario thinking). The action plan format is meant to be practical: something they could actually show to a manager or use in real life, thus increasing the real-world value of the assignment. Grading will consider the clarity, relevance, and justification of their recommendations, as well as how well they link back to the big ideas of the course.
  • Peer Feedback (Informal Assessment): As part of the learning process (and to foster collaboration), we will incorporate peer feedback opportunities. For example, before submitting the final action plan, learners can exchange drafts in pairs and give each other constructive feedback using a checklist (e.g., “Does the plan address multiple levels – individual and organizational?”, “Are the suggestions evidence-based or tied to course concepts?”). While this may not be a graded component on its own, it trains learners to critically evaluate solutions and learn from one another. It also ensures higher quality final submissions and reinforces learning outcomes by having learners actively teach and critique each other’s understanding.

Overall, the assessment plan is designed to be aligned and supportive: each tool measures what was practiced in the activities and what is stated in the outcomes. Quizzes check foundational knowledge and misconceptions, case analyses and discussions assess application and critical thinking, and the final action plan evaluates the ability to synthesize and propose solutions. This combination of assessments (quiz, analysis, discussion/reflection, and a written action plan) provides a balanced evaluation of both the “know-what” and “know-how” of workplace mental health.

Resources

To support learning, we will provide a range of resources that students can access for information and inspiration. These include open-access textbooks for foundational knowledge, scholarly articles for evidence and depth, grey literature for current industry perspectives, and technology tools to facilitate learning:

  • Open Textbook: Starting a Conversation About Mental Health: Foundational Training for Students (UBC, 2020) – This BCcampus open textbook provides a great primer on mental health and wellness basics​opentextbc.ca. While geared toward student contexts, it covers key concepts (like definitions of mental health vs. mental illness, stress management, and how to support someone in distress) that are very relevant to understanding workplace mental health fundamentals. Learners can be assigned excerpts from this resource to build their foundational knowledge. Another useful open text is an Organizational Behaviour textbook (e.g., the OpenStax or Canadian edition) which typically includes chapters on stress and well-being in the workplace. These open resources ensure all learners have free access to quality information and can review concepts at their own pace.
  • Scholarly Articles (UVic Library): Learners will be directed to one or two key academic readings accessible via the University of Victoria Library databases. For instance, the class can read a 2023 literature review by de Oliveira et al. on mental health and productivity​pmc.ncbi.nlm.nih.gov, which provides research-based evidence on why addressing mental health is economically and socially critical. Another recommended article might be one on effective workplace mental health interventions (e.g., an article from the Journal of Occupational Health Psychology or Canadian Journal of Community Mental Health). These peer-reviewed sources give learners insight into current research findings – for example, evidence that certain intervention programs reduce burnout, or data on the prevalence of mental health issues in various professions. Access through the library is free for students, and ensures they engage with authoritative information.
  • Grey Literature & Media: To connect theory with real-world practice, we include some non-academic but credible sources. For example, the MindShare Partners 2021 “Mental Health at Work Report” (which was cited by the U.S. Surgeon General) provides survey data and insights into trends in workplace mental health – a very readable report that can spark discussion. Professional blogs and articles, such as Mental Health America’s “3 Common Myths about Workplace Mental Health”mhanational.org, are used to illustrate frequent workplace attitudes and how they are changing. We may also use short videos – for instance, a TED talk or a YouTube video of an expert speaking about burnout or a personal story of overcoming a mental health challenge at work. A short explainer video on strategies for well-being (e.g., from HR professionals or psychologists) can serve as an engaging summary for learners who prefer multimedia. These grey literature pieces are often very accessible and up-to-date, helping learners see how the concepts they study are being talked about in business media and professional communities right now.
  • Technology Tools: The delivery of this module will itself model a supportive, interactive environment through technology. We plan to use WordPress as a platform for hosting the module content in a blog-style format (much like this post), which makes the learning resource easily accessible and visually engaging. Within that, interactive elements like H5P (if available) could be used to create the quiz or flashcards about myths vs. facts. For collaborative writing in the action plan activity, we will use Etherpad (an open-source collaborative notepad) or Google Docs – this allows multiple students to co-create and edit their plan simultaneously in real time. Discussions will take place on our learning management system (Moodle discussion forums) or an integrated tool like Mattermost/Slack for more immediate back-and-forth, depending on what’s available to the class. If we conduct any synchronous role-play or conversations, a tool like Zoom or Microsoft Teams will be used, with features like breakout rooms for small group role-plays. All these technologies are chosen for their accessibility and ease of use: students shouldn’t have to fight the tech to engage. They also reflect common workplace tools (e.g., collaborative docs and video meetings), adding an extra layer of authenticity to the learning experience.

By providing these resources, we ensure that learners have multiple avenues to learn – whether they prefer reading textbooks, diving into scholarly evidence, watching a clip, or using interactive apps. Importantly, the open and free resources lower barriers to learning (no costly textbooks required), and the mix of academic and practical sources helps bridge theory and practice. We will cite and link all resources in the module materials so that learners can easily find them. This curated list of resources can also serve as a toolkit that learners might later use beyond the course, for example, referring to an open guide when they need to support a colleague or to justify an initiative to their employer using research evidence.

Project Plan

This blueprint was developed collaboratively by our group, with each member contributing specific components to the design:

  • Zejun Chen – Took the lead on topic selection and wrote the Overview section. Zejun provided a concise description of “Workplace Mental Health” backed by academic sources, and identified common misconceptions and mistakes to address in the module.
  • Tianya Wu – Developed the module’s rationale and big ideas. Tianya contributed to the latter part of the Overview (explaining why the topic is relevant) and defined the Big Ideas with their corresponding essential questions. She also helped articulate key concepts to focus on, ensuring the content aligns with those core questions.
  • Zhehao Yan – Drafted the Learning Outcomes and designed the Learning Activities. Zhehao made sure each outcome clearly ties to the big ideas and that the interactive activities (case studies, role plays, discussions, etc.) are engaging and effective for achieving those outcomes. This included outlining how each activity would function in the 1–2 hour module.
  • Ziwen Zhao – Created the Assessment Plan and compiled the Resource list. Ziwen determined which assessment tools best fit our learning outcomes (quizzes, reflections, final paper, etc.) and described how they would be implemented. Ziwen also gathered and listed relevant resources (open textbooks, articles, videos, tools) that learners and instructors would need, ensuring our module is well-supported with materials.

Through regular meetings and peer editing, we combined these pieces into a coherent blueprint. The final product is a solid draft for our Interactive Learning Resource assignment, reflecting our collective effort and a unified vision for teaching and learning about workplace mental health. We believe this design will not only inform learners about the topic but also actively engage them in thinking critically and compassionately about mental health in professional settings – just as we have learned to do while creating it.

Comment:

Bashar’s exploration of inquiry-based learning in “Post 2” offers a clear and concise overview of this pedagogical approach. He effectively highlights the four central elements—inquiring, researching and reflecting, evaluating, and constructing—as outlined by Queen’s University. His emphasis on the development of critical skills, such as formulating pertinent questions and assessing information reliability, underscores the depth of understanding that inquiry-based learning fosters.​

In aligning this approach with the topic of Alzheimer’s Disease for the Learning Design Blueprint, Bashar demonstrates a thoughtful application of theory to practice. By incorporating diverse learning methods, including online articles and resources from health organizations, he ensures that students have access to a broad spectrum of information. The inclusion of various assessments further supports the reinforcement of knowledge.​

To enhance the blueprint, Bashar might consider integrating collaborative activities that encourage peer-to-peer interaction. For instance, facilitating group discussions or projects on specific aspects of Alzheimer’s Disease could promote deeper engagement and allow students to learn from each other’s perspectives. Additionally, incorporating reflective exercises where students assess their own learning processes can further solidify their understanding and application of inquiry-based learning principles.

EDCI335-Post 1

Learning Through Motivation and Theory

One idea from the readings that I find myself questioning is the behaviorist tendency to view learning as a direct response to stimulus and reinforcement. While this model works for developing basic skills (like memorizing multiplication tables), it doesn’t explain the deeper learning that happens when someone is genuinely curious. It risks reducing learners to passive participants who are simply reacting to external rewards rather than actively constructing knowledge.

A concept I initially found difficult to grasp was constructivism. At first, the idea that knowledge is something we “build” rather than “receive” felt vague to me. To get a better understanding, I started applying it to my own life. I realized that when I was learning to bake during the pandemic, I didn’t just follow recipes—I watched videos, read comments from others, made mistakes, adjusted ingredients, and eventually developed my own tweaks. That’s constructivist learning in action: messy, personal, and creative.

One of my most challenging learning experiences was figuring out how to manage my time effectively during my first year of university. There wasn’t a single right answer or reward system to follow (as behaviorism might suggest). Instead, I had to reflect on what worked for me, experiment with planners, test out different routines, and slowly adjust. Looking back, this experience involved elements of metacognition—a key concept in cognitivism. I was learning how I learn best.

I’d say my current instructional style is mostly influenced by cognitivism and constructivism. I try to break complex ideas into smaller, digestible parts (like a cognitivist), while also encouraging learners to connect those ideas to their own experiences (like a constructivist). For example, when helping a peer with study techniques, I often ask them what’s worked for them in the past and help them build strategies from there.

Feedback: Also enjoyed reading [kate]’s perspective on motivation—it made me reflect on how autonomy plays such a big role in how we learn.

Kate, your reflections on integrating behaviorism, cognitivism, and constructivism into your Spanish learning journey are insightful. Your progression from repetitive drills to immersive experiences effectively illustrates how each theory uniquely contributes to the learning process.​

Your application of Keller’s ARCS Model to your experiences adds depth to your analysis. Recognizing how attention, relevance, confidence, and satisfaction influenced your motivation provides a comprehensive understanding of effective instructional strategies.​

Your proposed design for a high school social studies class on climate change demonstrates a balanced integration of learning theories. Incorporating behaviorist quizzes for foundational knowledge, cognitivist concept maps for idea connections, and constructivist collaborative projects for real-world application showcases a thoughtful approach to curriculum development.​

Your emphasis on constructivist methods, particularly in creating meaningful, real-world experiences, aligns well with contemporary educational practices. This approach not only imparts knowledge but also fosters critical thinking and engagement among students.​

Overall, your post effectively bridges theoretical concepts with practical applications, offering valuable insights for educators aiming to enhance their instructional methods.

EDCI335-Post 3

Inclusive Design

As I work on developing my interactive learning resource, I’ve come to appreciate how critical inclusive design and Universal Design for Learning (UDL) are in supporting all learners. Inclusive learning design reminds me that learners come with varied backgrounds, abilities, and needs—and it’s my responsibility to anticipate and reduce barriers before they interfere with learning.

To ensure the needs of all learners are met, my resource includes multi-modal content (text, visuals, and audio) and interactive elements to suit different learning preferences. For example, instead of relying solely on written explanations, I’ve added short videos with captions and visual diagrams to reinforce concepts. I also use clear, plain language and structured layouts so learners aren’t overwhelmed or confused.

If an unexpected event like a pandemic forced students to work remotely, I would adapt my activities to support asynchronous learning. I’d convert live sessions into recorded lessons with transcripts, and create an online discussion space where students can share ideas on their own schedule. To help learners adjust, I’d provide short tutorial videos on using any new tools, and offer regular online check-ins for support. This way, students with different time zones, tech access, or learning speeds can still engage meaningfully.

One activity from my blueprint is a timed group brainstorming challenge, which might pose issues for students with anxiety, limited internet access, or learning disabilities. To remove this barrier, I could offer the same task as an untimed individual submission with optional peer collaboration. This keeps the spirit of the task while allowing for flexibility.

Finally, the learning environment itself must be welcoming and accessible. From adjustable text sizes to downloadable content for offline use, I want learners to feel they belong and are supported.

I also take inspiration from universal design in the world of engineering. One example that comes to mind is the use of lever-style door handles in buildings. Unlike round doorknobs, levers are easy to press down – they were originally designed to help people with limited grip strength or disabilities open doors effortlessly. But think about it: we all benefit from this design improvement! When your hands are full of groceries, you can elbow a lever handle open; young children and older adults find them simpler to use as well. This kind of “design for one, benefit for all” thinking motivates me to apply similar logic to my learning resource. If I make a feature accessible for a student with a specific need (say, adding captions for a hearing-impaired student or a translation tool for an ESL learner), it’s very likely that many other students will appreciate and use that feature too. By building these inclusive elements into the core design, I’m not only meeting special needs but also enhancing the learning experience for everyone in the class.

Comment:

Taralyn’s blog post effectively outlines the design of an interactive learning resource tailored to diverse learning needs. Her integration of multiple instructional strategies—including readings, videos, and case studies—demonstrates a commitment to accommodating various learning preferences. The inclusion of interactive elements such as quizzes and lesson plan development exercises further enhances learner engagement and practical application.​

Her proactive approach to potential disruptions, like a pandemic, by ensuring the resource’s accessibility through online platforms and asynchronous materials, reflects thoughtful planning. Additionally, addressing barriers such as the digital divide and varying levels of familiarity with differentiated instruction showcases her dedication to creating an inclusive learning environment.​

To further enhance the resource, Taralyn might consider incorporating collaborative activities that promote peer interaction, such as discussion forums or group projects. These elements can foster a sense of community and facilitate deeper learning experiences.

Workplace Mental Health: Building Resilience and Promoting Well-Being


Overview:
 
Mental health in professional settings refers to an individual’s emotional, psychological, and social well-being in the workplace. It affects how employees think, feel, and behave, as well as how they handle stress, interact with colleagues, and perform their job responsibilities. A mentally healthy workplace supports employees in managing stress, maintaining productivity, and achieving work-life balance.

The two academic resources that discuss the definition and importance of mental health in professional settings:

  1. “Mental Health in the Workplace”
    Authors: Jonathan Houdmont and Stavroula Leka
    Source: Occupational Health PsychologyLink: https://en.wikipedia.org/wiki/Occupational_health_psychology
  2. “Mental Health at Work”
    Author: World Health Organization (WHO)
    Source: World Health Organization
    Link: https://www.who.int/news-room/fact-sheets/detail/mental-health-at-work


Office environments can present various stressors and challenges that affect employees’ mental health and productivity. The most common ones are:

  1. Workload and Job Demands
  2. Work-Life Balance Issues
  3. Job Insecurity and Career Uncertainty
  4. Workplace Relationships and Conflict
  5. Lack of Recognition and Support
  6. Workplace Discrimination and Inequality



Misconceptions: 


Misconception #1: “Mental health issues are a personal problem and should not affect work.”
Misunderstanding: Many people believe that mental health challenges are strictly personal matters and should not interfere with professional responsibilities. This leads to the stigma that employees should “leave their problems at the door” when coming to work.

Reality: Mental health is just as important as physical health in the workplace. Stress, anxiety, and depression can impact productivity, decision-making, and teamwork. A supportive workplace that acknowledges mental well-being fosters a healthier, more engaged workforce.
Common Mistake:

  • Employers may ignore signs of mental distress in employees, assuming it does not concern the workplace.
  • Companies may lack policies or resources to support mental health. 


Misconception #2: “High-performing employees don’t struggle with mental health.”
Misunderstanding: Some believe that only struggling or less productive employees experience mental health challenges, while high-achievers are immune to stress, burnout, or anxiety.

Reality: Mental health issues can affect anyone, regardless of job performance. In fact, high-performing employees often face intense pressure, perfectionism, and burnout. Just because someone appears productive does not mean they are not struggling internally.
Common Mistake:

  • Employers may overlook mental health concerns in top performers because they assume success equates to well-being.
  • Employees may hesitate to seek help, fearing it could make them appear weak or incapable.


Rationale:
In today’s fast-paced work environment, many employees experience anxiety and even depression due to high-intensity tasks and constant pressure. The inability to maintain a healthy work-life balance, for example, often makes it difficult to distinguish between normal job-related stress and chronic stress, leading to serious mental health challenges.

Research shows that employees with better mental health are more productive and have greater opportunities for career growth. However, mental health issues in the workplace are not solely personal struggles—company management plays a crucial role. Unfortunately, many organizations fail to prioritize mental health or lack the knowledge and resources to implement effective support systems. As a result, employees often suppress their emotions rather than seek help.

We believe that mental health is a universal concern that everyone will encounter at some point in their career. Raising awareness and fostering a positive workplace culture are essential to creating healthier and more supportive work environments.

Our goal is to provide learning resources that help individuals develop a deeper understanding of mental health, improve emotional resilience and adaptability, and apply practical, actionable strategies. By integrating theory with real-world applications, we aim to promote workplace well-being, encourage a more inclusive and supportive culture, and ultimately enhance job satisfaction.


Learning Design Plan:
 “A Healthy Mind at Work Leads to a Thriving Workplace”
This central concept emphasizes that mental health is not just an individual concern but a key factor in workplace success. A supportive, mentally healthy work environment boosts productivity, job satisfaction, and overall well-being. Organizations that prioritize mental health create a culture of resilience, collaboration, and long-term success for both employees and businesses.

By reinforcing this idea throughout the learning experience, participants will not only gain awareness but also develop actionable skills to foster mental well-being in professional settings.


​Learning outcomes:

  1. Under standing the Importance of Workplace mental Health:
    We can define workplace and its impact on productivity and also can identify key factors that could influence mental health in professional situations.
  2. Foster a supportive Work Environment:
    We can demonstrate ways to reduce stigma around mental health and have open discussions in workplace.
  3. Recognize Common workplace stressors:
    We can analyze how workload or work place relationships contribute to stress and mental health.


Learning activities:

  1. Case Study-learners can examine real world workplace that has mental health challenges. And groups can analyze the situation based on best practices.
  2. Peer Feedback- learners can provide feedback on communication and techniques
  3. Role Playing- Learners can engage in role playing exercise where they can practice more.
  4. Discussion Form- Can have online discussion that can allow participants to share reflections and challenges.

Assessment plan:

  • Assessment Plan Quiz: The assessment will comprise short-answer and multiple-choice questions designed to evaluate the students’ understanding of workplace mental health concepts and stress factors.
  • Case Study Analysis: Learners are tasked with evaluating a real or hypothetical workplace mental health case, with the objective of identifying stressors and proposing solutions.
  • Discussion Reflection: Participants are required to submit a summary of key takeaways from the discussions, linking them to real-world applications.
  • The programme will conclude with the submission of a final paper. A detailed analysis of a workplace mental health strategy is then required, evaluating its strengths and weaknesses, and recommending improvements.
  • Action Plan Report: Learners are tasked with the creation of a personalised plan for fostering resilience in their own work environment, outlining steps for mental well-being initiatives.

Resources:

  • textbooks (see: https://open.bccampus.ca),
  • scholarly articles (accessible through the UVic library)
  • ‘grey literature’ (professional resources, blogs, videos, etc)
  • technology tools (WordPress)



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